neoGFX
Cross-platform C++ app/game engine
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neogfx::game::aabb_octree< Collider, BucketSize, Allocator > Member List

This is the complete list of members for neogfx::game::aabb_octree< Collider, BucketSize, Allocator >, including all inherited members.

aabb_octree(i_ecs &iEcs, const aabb &aRootAabb=aabb{ vec3{-4096.0, -4096.0, -4096.0}, vec3{4096.0, 4096.0, 4096.0} }, scalar aMinimumOctantSize=16.0, const allocator_type &aAllocator=allocator_type{})neogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
allocator_type typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
collider_type typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
collisions(CollisionAction aCollisionAction) constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
const_iterator typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
const_pointer typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
const_reference typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
count() constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
depth() constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
dynamic_update()neogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
full_update()neogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
insert(reference aItem)neogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
iterator typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
minimum_octant_size() constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
pick(const vec3 &aPoint, ResultContainer &aResult, std::function< bool(entity_id aMatch, const vec3 &aPoint)> aColliderPredicate=[](entity_id, const vec3 &) { return true;}) constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
pick(const vec2 &aPoint, ResultContainer &aResult, std::function< bool(entity_id aMatch, const vec2 &aPoint)> aColliderPredicate=[](entity_id, const vec2 &) { return true;}) constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
pointer typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
reference typedefneogfx::game::aabb_octree< Collider, BucketSize, Allocator >
remove(reference aItem)neogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
root_node() constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline
visit_aabbs(const Visitor &aVisitor) constneogfx::game::aabb_octree< Collider, BucketSize, Allocator >inline