| apply() override | neogfx::game::collision_detector | virtual |
| broadphase_2d_tree() const | neogfx::game::collision_detector | |
| broadphase_tree() const | neogfx::game::collision_detector | |
| can_apply() const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| component(component_id aComponentId) const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| component(component_id aComponentId) override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| components() const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| components() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| debug() const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| ecs() const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| end_update(std::size_t aMetricsIndex=0) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlineprotected |
| entity_at(const vec3 &aPoint) const | neogfx::game::collision_detector | |
| get_thread() const | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlineprotected |
| have_thread() const | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlineprotected |
| id() const override | neogfx::game::collision_detector | virtual |
| name() const override | neogfx::game::collision_detector | virtual |
| pause() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| paused() const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| resume() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| run_cycle(collision_detection_cycle aCycle=collision_detection_cycle::Default) | neogfx::game::collision_detector | |
| set_debug(bool aDebug) override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| signal() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| start_thread() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| start_thread_if() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| start_update(std::size_t aMetricsIndex=0) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlineprotected |
| system(i_ecs &aEcs) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inline |
| system(const system &aOther) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inline |
| system(system &&aOther) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inline |
| system(i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inline |
| terminate() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| update_time(std::size_t aMetricsIndex=0) const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| visit_aabbs(const Visitor &aVisitor) const | neogfx::game::collision_detector | inline |
| visit_aabbs_2d(const Visitor &aVisitor) const | neogfx::game::collision_detector | inline |
| wait() override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| wait_for(scalar aDuration) override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| waiting() const override | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlinevirtual |
| waiting_mutex() | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlineprotected |
| yield(bool aSleep=false) | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inlineprotected |
| ~collision_detector() | neogfx::game::collision_detector | |
| ~i_system()=default | neolib::ecs::i_system | virtual |
| ~system() | neolib::ecs::system< entity_info, box_collider, box_collider_2d > | inline |