neoGFX
Cross-platform C++ app/game engine
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neogfx::game::game_world Member List

This is the complete list of members for neogfx::game::game_world, including all inherited members.

apply() overrideneogfx::game::game_worldvirtual
can_apply() const overrideneolib::ecs::system<>inlinevirtual
component(component_id aComponentId) const overrideneolib::ecs::system<>inlinevirtual
component(component_id aComponentId) overrideneolib::ecs::system<>inlinevirtual
components() const overrideneolib::ecs::system<>inlinevirtual
components() overrideneolib::ecs::system<>inlinevirtual
debug() const overrideneolib::ecs::system<>inlinevirtual
define_event(ApplyingPhysics, applying_physics, step_time) define_event(PhysicsAppliedneogfx::game::game_world
disable_universal_gravitation()neogfx::game::game_world
ecs() const overrideneolib::ecs::system<>inlinevirtual
enable_universal_gravitation()neogfx::game::game_world
end_update(std::size_t aMetricsIndex=0)neolib::ecs::system<>inlineprotected
game_world(game::i_ecs &aEcs)neogfx::game::game_world
get_thread() constneolib::ecs::system<>inlineprotected
have_thread() constneolib::ecs::system<>inlineprotected
id() const overrideneogfx::game::game_worldvirtual
name() const overrideneogfx::game::game_worldvirtual
pause() overrideneolib::ecs::system<>inlinevirtual
paused() const overrideneolib::ecs::system<>inlinevirtual
physics_appliedneogfx::game::game_world
resume() overrideneolib::ecs::system<>inlinevirtual
set_debug(bool aDebug) overrideneolib::ecs::system<>inlinevirtual
set_time_step(double aTimestep_s)neogfx::game::game_world
signal() overrideneolib::ecs::system<>inlinevirtual
start_thread() overrideneolib::ecs::system<>inlinevirtual
start_thread_if() overrideneolib::ecs::system<>inlinevirtual
start_update(std::size_t aMetricsIndex=0)neolib::ecs::system<>inlineprotected
system(i_ecs &aEcs)neolib::ecs::system<>inline
system(const system &aOther)neolib::ecs::system<>inline
system(system &&aOther)neolib::ecs::system<>inline
system(i_ecs &aEcs, ComponentIdIter aFirstComponent, ComponentIdIter aLastComponent)neolib::ecs::system<>inline
terminate() overrideneolib::ecs::system<>inlinevirtual
universal_gravitation_enabled() constneogfx::game::game_world
update_time(std::size_t aMetricsIndex=0) const overrideneolib::ecs::system<>inlinevirtual
wait() overrideneolib::ecs::system<>inlinevirtual
wait_for(scalar aDuration) overrideneolib::ecs::system<>inlinevirtual
waiting() const overrideneolib::ecs::system<>inlinevirtual
waiting_mutex()neolib::ecs::system<>inlineprotected
yield(bool aSleep=false)neolib::ecs::system<>inlineprotected
~game_world()neogfx::game::game_world
~i_system()=defaultneolib::ecs::i_systemvirtual
~system()neolib::ecs::system<>inline