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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::game::i_shared_component, including all inherited members.
ecs() const =0 | neogfx::game::i_component_base | pure virtual |
field_count() const =0 | neogfx::game::i_component_base | pure virtual |
field_name(uint32_t aFieldIndex) const =0 | neogfx::game::i_component_base | pure virtual |
field_type(uint32_t aFieldIndex) const =0 | neogfx::game::i_component_base | pure virtual |
field_type_id(uint32_t aFieldIndex) const =0 | neogfx::game::i_component_base | pure virtual |
id() const =0 | neogfx::game::i_component_base | pure virtual |
is_data_optional() const =0 | neogfx::game::i_component_base | pure virtual |
name() const =0 | neogfx::game::i_component_base | pure virtual |
populate(const std::string &aName, const void *aComponentData, std::size_t aComponentDataSize)=0 | neogfx::game::i_shared_component | pure virtual |
populate(const std::string &aName, ComponentData &&aComponentData) | neogfx::game::i_shared_component | inline |
~i_component_base()=default | neogfx::game::i_component_base | virtual |