neoGFX
Cross-platform C++ app/game engine
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neogfx::game::shape::rectangle Member List

This is the complete list of members for neogfx::game::shape::rectangle, including all inherited members.

archetype(i_ecs &aEcs)neogfx::game::shape::rectangleinlinestatic
detach()neolib::ecs::entity
detached_or_destroyed() constneolib::ecs::entity
ecs() constneolib::ecs::entity
entity(i_ecs &aEcs, entity_id aId)neolib::ecs::entity
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId)neolib::ecs::entity
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData)neolib::ecs::entityinline
entity(const entity &aOther)=deleteneolib::ecs::entity
id() constneolib::ecs::entity
operator=(const entity &aOther)=deleteneolib::ecs::entity
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents)neogfx::game::shape::rectangle
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const neogfx::color &aColor)neogfx::game::shape::rectangle
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_texture &aTexture)neogfx::game::shape::rectangle
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_image &aImage)neogfx::game::shape::rectangle
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_texture &aTexture, const rect &aTextureRect)neogfx::game::shape::rectangle
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_image &aImage, const rect &aTextureRect)neogfx::game::shape::rectangle
rectangle(const rectangle &aOther)neogfx::game::shape::rectangle
~entity()neolib::ecs::entity