neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::game::shape::rectangle, including all inherited members.
archetype(i_ecs &aEcs) | neogfx::game::shape::rectangle | inlinestatic |
detach() | neolib::ecs::entity | |
detached_or_destroyed() const | neolib::ecs::entity | |
ecs() const | neolib::ecs::entity | |
entity(i_ecs &aEcs, entity_id aId) | neolib::ecs::entity | |
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId) | neolib::ecs::entity | |
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData) | neolib::ecs::entity | inline |
entity(const entity &aOther)=delete | neolib::ecs::entity | |
id() const | neolib::ecs::entity | |
operator=(const entity &aOther)=delete | neolib::ecs::entity | |
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents) | neogfx::game::shape::rectangle | |
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const neogfx::color &aColor) | neogfx::game::shape::rectangle | |
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_texture &aTexture) | neogfx::game::shape::rectangle | |
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_image &aImage) | neogfx::game::shape::rectangle | |
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_texture &aTexture, const rect &aTextureRect) | neogfx::game::shape::rectangle | |
rectangle(i_ecs &aEcs, const vec3 &aPosition, const vec2 &aExtents, const i_image &aImage, const rect &aTextureRect) | neogfx::game::shape::rectangle | |
rectangle(const rectangle &aOther) | neogfx::game::shape::rectangle | |
~entity() | neolib::ecs::entity |