neoGFX
Cross-platform C++ app/game engine
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neogfx::game_controllers Member List
This is the complete list of members for
neogfx::game_controllers
, including all inherited members.
add_controller
(Args &&... aArgs)
neogfx::i_game_controllers
inline
add_device
(i_game_controller &aController) override
neogfx::game_controllers
virtual
button_map
(const hid_device_uuid &aProductId) const override
neogfx::game_controllers
virtual
button_map_type
neogfx::game_controllers
controller_disconnected
neogfx::game_controllers
controller_for
(game_player aPlayer) const override
neogfx::game_controllers
virtual
controller_list
typedef
neogfx::i_game_controllers
controllers
() const override
neogfx::game_controllers
virtual
declare_event
(controller_connected, i_game_controller &) declare_event(controller_disconnected
neogfx::i_game_controllers
define_declared_event
(ControllerConnected, controller_connected, i_game_controller &) define_declared_event(ControllerDisconnected
neogfx::game_controllers
enumerate_controllers
()=0
neogfx::i_game_controllers
pure virtual
game_controllers
()
neogfx::game_controllers
have_controller_for
(game_player aPlayer) const override
neogfx::game_controllers
virtual
iid
()
neogfx::i_game_controllers
inline
static
product_name
(const hid_device_uuid &aProductId) const =0
neogfx::i_game_controllers
pure virtual
remove_device
(i_game_controller &aController) override
neogfx::game_controllers
virtual
~i_game_controllers
()=default
neogfx::i_game_controllers
virtual
~i_service
()=default
neolib::services::i_service
virtual
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