neoGFX
Cross-platform C++ app/game engine
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neogfx::game_controllers Member List

This is the complete list of members for neogfx::game_controllers, including all inherited members.

add_controller(Args &&... aArgs)neogfx::i_game_controllersinline
add_device(i_game_controller &aController) overrideneogfx::game_controllersvirtual
button_map(const hid_device_uuid &aProductId) const overrideneogfx::game_controllersvirtual
button_map_typeneogfx::game_controllers
controller_disconnectedneogfx::game_controllers
controller_for(game_player aPlayer) const overrideneogfx::game_controllersvirtual
controller_list typedefneogfx::i_game_controllers
controllers() const overrideneogfx::game_controllersvirtual
declare_event(controller_connected, i_game_controller &) declare_event(controller_disconnectedneogfx::i_game_controllers
define_declared_event(ControllerConnected, controller_connected, i_game_controller &) define_declared_event(ControllerDisconnectedneogfx::game_controllers
enumerate_controllers()=0neogfx::i_game_controllerspure virtual
game_controllers()neogfx::game_controllers
have_controller_for(game_player aPlayer) const overrideneogfx::game_controllersvirtual
iid()neogfx::i_game_controllersinlinestatic
product_name(const hid_device_uuid &aProductId) const =0neogfx::i_game_controllerspure virtual
remove_device(i_game_controller &aController) overrideneogfx::game_controllersvirtual
~i_game_controllers()=defaultneogfx::i_game_controllersvirtual
~i_service()=defaultneolib::services::i_servicevirtual