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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::i_resource_manager, including all inherited members.
| add_module_resource(i_string const &aUri, const void *aResourceData, std::size_t aResourceSize)=0 | neogfx::i_resource_manager | pure virtual |
| add_module_resource(std::string const &aUri, const void *aResourceData, std::size_t aResourceSize) | neogfx::i_resource_manager | inline |
| add_resource(i_string const &aUri, const void *aResourceData, std::size_t aResourceSize)=0 | neogfx::i_resource_manager | pure virtual |
| add_resource(std::string const &aUri, const void *aResourceData, std::size_t aResourceSize) | neogfx::i_resource_manager | inline |
| clean()=0 | neogfx::i_resource_manager | pure virtual |
| cleanup()=0 | neogfx::i_resource_manager | pure virtual |
| iid() | neogfx::i_resource_manager | inlinestatic |
| load_resource(i_string const &aUri, i_ref_ptr< i_resource > &aResult)=0 | neogfx::i_resource_manager | pure virtual |
| load_resource(std::string const &aUri) | neogfx::i_resource_manager | inline |
| merge(i_resource_manager &aResourceManager)=0 | neogfx::i_resource_manager | pure virtual |
| resource_archives()=0 | neogfx::i_resource_manager | pure virtual |
| resources()=0 | neogfx::i_resource_manager | pure virtual |
| ~i_service()=default | neolib::services::i_service | virtual |