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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::i_shader_stage, including all inherited members.
| abstract_type typedef | neogfx::i_shader_stage | |
| add_ref() const noexcept=0 | neolib::i_reference_counted | pure virtual |
| control_block()=0 | neolib::i_reference_counted | pure virtual |
| i_shader_t typedef | neogfx::i_shader_stage | |
| i_shaders_t typedef | neogfx::i_shader_stage | |
| pin() const noexcept=0 | neolib::i_reference_counted | pure virtual |
| release() const =0 | neolib::i_reference_counted | pure virtual |
| release_and_take_ownership() const =0 | neolib::i_reference_counted | pure virtual |
| release_and_take_ownership()=0 | neolib::i_reference_counted | pure virtual |
| shaders() const =0 | neogfx::i_shader_stage | pure virtual |
| shaders()=0 | neogfx::i_shader_stage | pure virtual |
| type() const =0 | neogfx::i_shader_stage | pure virtual |
| unpin() const =0 | neolib::i_reference_counted | pure virtual |
| use_count() const noexcept=0 | neolib::i_reference_counted | pure virtual |
| ~i_reference_counted()=default | neolib::i_reference_counted | virtual |
| ~i_shader_stage()=default | neogfx::i_shader_stage | virtual |