neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::i_shader_stage, including all inherited members.
abstract_type typedef | neogfx::i_shader_stage | |
add_ref() const noexcept=0 | neolib::i_reference_counted | pure virtual |
control_block()=0 | neolib::i_reference_counted | pure virtual |
i_shader_t typedef | neogfx::i_shader_stage | |
i_shaders_t typedef | neogfx::i_shader_stage | |
pin() const noexcept=0 | neolib::i_reference_counted | pure virtual |
release() const =0 | neolib::i_reference_counted | pure virtual |
release_and_take_ownership() const =0 | neolib::i_reference_counted | pure virtual |
release_and_take_ownership()=0 | neolib::i_reference_counted | pure virtual |
shaders() const =0 | neogfx::i_shader_stage | pure virtual |
shaders()=0 | neogfx::i_shader_stage | pure virtual |
type() const =0 | neogfx::i_shader_stage | pure virtual |
unpin() const =0 | neolib::i_reference_counted | pure virtual |
use_count() const noexcept=0 | neolib::i_reference_counted | pure virtual |
~i_reference_counted()=default | neolib::i_reference_counted | virtual |
~i_shader_stage()=default | neogfx::i_shader_stage | virtual |