neoGFX
Cross-platform C++ app/game engine
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neogfx::i_skin Member List

This is the complete list of members for neogfx::i_skin, including all inherited members.

activate()=0neogfx::i_skinpure virtual
deactivate()=0neogfx::i_skinpure virtual
draw_check_box(i_graphics_context &aGc, const i_skinnable_item &aItem, const button_checked_state &aCheckedState) const =0neogfx::i_skinpure virtual
draw_progress_bar(i_graphics_context &aGc, const i_skinnable_item &aItem, const i_progress_bar &aProgressBar) const =0neogfx::i_skinpure virtual
draw_radio_button(i_graphics_context &aGc, const i_skinnable_item &aItem, const button_checked_state &aCheckedState) const =0neogfx::i_skinpure virtual
draw_scrollbar(i_graphics_context &aGc, const i_skinnable_item &aItem, const i_scrollbar &aScrollbar) const =0neogfx::i_skinpure virtual
draw_separators(i_graphics_context &aGc, const i_skinnable_item &aItem, const i_layout &aLayout) const =0neogfx::i_skinpure virtual
draw_tree_expander(i_graphics_context &aGc, const i_skinnable_item &aItem, bool aExpandedState) const =0neogfx::i_skinpure virtual
fallback()=0neogfx::i_skinpure virtual
has_fallback() const =0neogfx::i_skinpure virtual
name() const =0neogfx::i_skinpure virtual
preferred_size(skin_element aElement, optional_size const &aDesiredSize={}) const =0neogfx::i_skinpure virtual
~i_skin()=defaultneogfx::i_skinvirtual