![]() |
neoGFX
Cross-platform C++ app/game engine
|
This is the complete list of members for neogfx::i_vertex_buffer, including all inherited members.
| attach_shader(i_rendering_context &aContext, i_shader_program &aShaderProgram)=0 | neogfx::i_vertex_buffer | pure virtual |
| attached_shader() const =0 | neogfx::i_vertex_buffer | pure virtual |
| buffer_type() const =0 | neogfx::i_vertex_buffer | pure virtual |
| detach_shader()=0 | neogfx::i_vertex_buffer | pure virtual |
| reclaim(std::size_t aStartIndex, std::size_t aEndIndex)=0 | neogfx::i_vertex_buffer | pure virtual |
| vertex_provider() const =0 | neogfx::i_vertex_buffer | pure virtual |
| ~i_vertex_buffer()=default | neogfx::i_vertex_buffer | virtual |