| activate(const i_rendering_context &aContext) override | neogfx::shader_program< Base > | inline |
| active() const override | neogfx::shader_program< Base > | inline |
| add_ref() const noexcept override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| add_shader(const neolib::i_ref_ptr< i_shader > &aShader) override | neogfx::shader_program< Base > | inline |
| compile()=0 | neogfx::shader_program< Base > | |
| control_block() override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| created() const override | neogfx::shader_program< Base > | inline |
| dirty() const override | neogfx::shader_program< Base > | inline |
| first_in_stage(shader_type aStage) const override | neogfx::shader_program< Base > | inline |
| fragment_shader() const override | neogfx::shader_program< Base > | inline |
| fragment_shader() override | neogfx::shader_program< Base > | inline |
| handle() const override | neogfx::shader_program< Base > | inline |
| have_stage(shader_type aStage) const | neogfx::shader_program< Base > | inline |
| i_stage_t typedef | neogfx::shader_program< Base > | |
| i_stages_t typedef | neogfx::shader_program< Base > | |
| instantiate(const i_rendering_context &aContext) override | neogfx::shader_program< Base > | inline |
| is_first_in_stage(const i_shader &aShader) const override | neogfx::shader_program< Base > | inline |
| is_last_in_stage(const i_shader &aShader) const override | neogfx::shader_program< Base > | inline |
| last_in_stage(shader_type aStage) const override | neogfx::shader_program< Base > | inline |
| link()=0 | neogfx::shader_program< Base > | |
| make() override | neogfx::shader_program< Base > | inline |
| name() const override | neogfx::shader_program< Base > | inline |
| need_full_uniform_update() const | neogfx::shader_program< Base > | protected |
| next_in_stage(const i_shader &aPreviousShader) const override | neogfx::shader_program< Base > | inline |
| operator=(const reference_counted &) | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| pin() const noexcept override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| prepare_uniforms(const i_rendering_context &aContext) override | neogfx::shader_program< Base > | inline |
| reference_counted() noexcept | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| reference_counted(const reference_counted &aOther) noexcept | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| release() const override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| release_and_take_ownership() const override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| release_and_take_ownership() override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| set_active() | neogfx::shader_program< Base > | protected |
| set_clean() override | neogfx::shader_program< Base > | inline |
| set_inactive() | neogfx::shader_program< Base > | protected |
| shader(const neolib::i_string &aName) const override | neogfx::shader_program< Base > | inline |
| shader(const neolib::i_string &aName) override | neogfx::shader_program< Base > | inline |
| shader_program(const std::string aName) | neogfx::shader_program< Base > | inline |
| shader_t typedef | neogfx::shader_program< Base > | |
| stage(shader_type aStage) const override | neogfx::shader_program< Base > | |
| stage(shader_type aStage) override | neogfx::shader_program< Base > | |
| stage_t typedef | neogfx::shader_program< Base > | |
| stages() const override | neogfx::shader_program< Base > | inline |
| stages() override | neogfx::shader_program< Base > | inline |
| stages_t typedef | neogfx::shader_program< Base > | |
| supports(vertex_buffer_type aBufferType) const override | neogfx::shader_program< Base > | inline |
| uniforms_changed() const override | neogfx::shader_program< Base > | |
| unpin() const override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| update_uniform_locations()=0 | neogfx::shader_program< Base > | |
| update_uniform_storage()=0 | neogfx::shader_program< Base > | |
| update_uniforms(const i_rendering_context &aContext)=0 | neogfx::shader_program< Base > | |
| use()=0 | neogfx::shader_program< Base > | |
| use_count() const noexcept override | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| vertex_shader() const override | neogfx::shader_program< Base > | inline |
| vertex_shader() override | neogfx::shader_program< Base > | inline |
| ~reference_counted() | neolib::reference_counted< Base, DeallocateOnRelease > | inline |
| ~shader_program() | neogfx::shader_program< Base > | inline |