neoGFX
Cross-platform C++ app/game engine
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neogfx::vertex_buffer Member List

This is the complete list of members for neogfx::vertex_buffer, including all inherited members.

attach_shader(i_rendering_context &aContext, i_shader_program &aShaderProgram) overrideneogfx::vertex_bufferinlinevirtual
attached_shader() const overrideneogfx::vertex_bufferinlinevirtual
buffer_type() const overrideneogfx::vertex_bufferinlinevirtual
detach_shader() overrideneogfx::vertex_bufferinlinevirtual
reclaim(std::size_t aStartIndex, std::size_t aEndIndex)=0neogfx::i_vertex_bufferpure virtual
vertex_buffer(i_vertex_provider &aProvider, vertex_buffer_type aType)neogfx::vertex_bufferinline
vertex_provider() const overrideneogfx::vertex_bufferinlinevirtual
~i_vertex_buffer()=defaultneogfx::i_vertex_buffervirtual