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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::vertex_buffer, including all inherited members.
| attach_shader(i_rendering_context &aContext, i_shader_program &aShaderProgram) override | neogfx::vertex_buffer | inlinevirtual |
| attached_shader() const override | neogfx::vertex_buffer | inlinevirtual |
| buffer_type() const override | neogfx::vertex_buffer | inlinevirtual |
| detach_shader() override | neogfx::vertex_buffer | inlinevirtual |
| reclaim(std::size_t aStartIndex, std::size_t aEndIndex)=0 | neogfx::i_vertex_buffer | pure virtual |
| vertex_buffer(i_vertex_provider &aProvider, vertex_buffer_type aType) | neogfx::vertex_buffer | inline |
| vertex_provider() const override | neogfx::vertex_buffer | inlinevirtual |
| ~i_vertex_buffer()=default | neogfx::i_vertex_buffer | virtual |