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Cross-platform C++ app/game engine
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neolib::async_event_queue Member List
This is the complete list of members for
neolib::async_event_queue
, including all inherited members.
async_event_queue
()
neolib::async_event_queue
destroyed_flag
typedef
neolib::lifetime< i_async_event_queue >
enqueue
(i_slot< Args... > &aSlot, bool aNoDuplicates, Args... aArgs)
neolib::async_event_queue
inline
instance
()
neolib::async_event_queue
static
instance
(std::thread::id aThreadId)
neolib::async_event_queue
static
is_alive
() const final
neolib::lifetime< i_async_event_queue >
inline
virtual
is_creating
() const final
neolib::lifetime< i_async_event_queue >
inline
virtual
is_destroyed
() const final
neolib::lifetime< i_async_event_queue >
inline
virtual
is_destroying
() const final
neolib::lifetime< i_async_event_queue >
inline
virtual
lifetime
(lifetime_state aState=lifetime_state::Alive)
neolib::lifetime< i_async_event_queue >
inline
object_state
() const final
neolib::lifetime< i_async_event_queue >
inline
virtual
object_state_ptr
() const final
neolib::lifetime< i_async_event_queue >
inline
virtual
pump_events
() final
neolib::async_event_queue
virtual
register_with_task
(i_async_task &aTask) final
neolib::async_event_queue
virtual
set_alive
() override
neolib::lifetime< i_async_event_queue >
inline
virtual
set_destroyed
() override
neolib::lifetime< i_async_event_queue >
inline
virtual
set_destroying
() override
neolib::lifetime< i_async_event_queue >
inline
virtual
~async_event_queue
()
neolib::async_event_queue
~i_lifetime
()=default
neolib::i_lifetime
virtual
~lifetime
()
neolib::lifetime< i_async_event_queue >
inline
virtual
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