neoGFX
Cross-platform C++ app/game engine
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neolib::ecs::i_system Member List

This is the complete list of members for neolib::ecs::i_system, including all inherited members.

apply()=0neolib::ecs::i_systempure virtual
can_apply() const =0neolib::ecs::i_systempure virtual
component(component_id aComponentId) const =0neolib::ecs::i_systempure virtual
component(component_id aComponentId)=0neolib::ecs::i_systempure virtual
components() const =0neolib::ecs::i_systempure virtual
components()=0neolib::ecs::i_systempure virtual
debug() const =0neolib::ecs::i_systempure virtual
ecs() const =0neolib::ecs::i_systempure virtual
id() const =0neolib::ecs::i_systempure virtual
name() const =0neolib::ecs::i_systempure virtual
pause()=0neolib::ecs::i_systempure virtual
paused() const =0neolib::ecs::i_systempure virtual
resume()=0neolib::ecs::i_systempure virtual
set_debug(bool aDebug)=0neolib::ecs::i_systempure virtual
signal()=0neolib::ecs::i_systempure virtual
start_thread()=0neolib::ecs::i_systempure virtual
start_thread_if()=0neolib::ecs::i_systempure virtual
terminate()=0neolib::ecs::i_systempure virtual
update_time(std::size_t aMetricsIndex=0) const =0neolib::ecs::i_systempure virtual
wait()=0neolib::ecs::i_systempure virtual
wait_for(scalar aDuration)=0neolib::ecs::i_systempure virtual
waiting() const =0neolib::ecs::i_systempure virtual
~i_system()=defaultneolib::ecs::i_systemvirtual