neoGFX
Cross-platform C++ app/game engine
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neolib::ecs::i_system Member List
This is the complete list of members for
neolib::ecs::i_system
, including all inherited members.
apply
()=0
neolib::ecs::i_system
pure virtual
can_apply
() const =0
neolib::ecs::i_system
pure virtual
component
(component_id aComponentId) const =0
neolib::ecs::i_system
pure virtual
component
(component_id aComponentId)=0
neolib::ecs::i_system
pure virtual
components
() const =0
neolib::ecs::i_system
pure virtual
components
()=0
neolib::ecs::i_system
pure virtual
debug
() const =0
neolib::ecs::i_system
pure virtual
ecs
() const =0
neolib::ecs::i_system
pure virtual
id
() const =0
neolib::ecs::i_system
pure virtual
name
() const =0
neolib::ecs::i_system
pure virtual
pause
()=0
neolib::ecs::i_system
pure virtual
paused
() const =0
neolib::ecs::i_system
pure virtual
resume
()=0
neolib::ecs::i_system
pure virtual
set_debug
(bool aDebug)=0
neolib::ecs::i_system
pure virtual
signal
()=0
neolib::ecs::i_system
pure virtual
start_thread
()=0
neolib::ecs::i_system
pure virtual
start_thread_if
()=0
neolib::ecs::i_system
pure virtual
terminate
()=0
neolib::ecs::i_system
pure virtual
update_time
(std::size_t aMetricsIndex=0) const =0
neolib::ecs::i_system
pure virtual
wait
()=0
neolib::ecs::i_system
pure virtual
wait_for
(scalar aDuration)=0
neolib::ecs::i_system
pure virtual
waiting
() const =0
neolib::ecs::i_system
pure virtual
~i_system
()=default
neolib::ecs::i_system
virtual
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