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Cross-platform C++ app/game engine
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neolib::queue< QueueItem > Member List

This is the complete list of members for neolib::queue< QueueItem >, including all inherited members.

any() constneolib::queue< QueueItem >inline
clear()neolib::queue< QueueItem >inline
interlocked_send(const interlockable &aOther, const QueueItem &aItem)neolib::queue< QueueItem >inline
interlocked_send(const interlockable &aOther, const QueueItem &aItem, uint32_t aTimeout_ms)neolib::queue< QueueItem >inline
interlocked_send(const interlockable &aOther, const event &aEvent, const QueueItem &aItem)neolib::queue< QueueItem >inline
interlocked_send(const interlockable &aOther, const event &aEvent, const QueueItem &aItem, uint32_t aTimeout_ms)neolib::queue< QueueItem >inline
loop(bool(*aYieldProc)()=nullptr)neolib::queue< QueueItem >inline
loop(uint32_t aTimeout_ms, bool(*aYieldProc)()=nullptr)neolib::queue< QueueItem >inline
next()neolib::queue< QueueItem >inline
pop_next()neolib::queue< QueueItem >inline
post(const QueueItem &aItem)neolib::queue< QueueItem >inline
queue()neolib::queue< QueueItem >inline
queue(sink &aSink)neolib::queue< QueueItem >inline
send(const QueueItem &aItem)neolib::queue< QueueItem >inline
send(const QueueItem &aItem, uint32_t aTimeout_ms)neolib::queue< QueueItem >inline
send(const event &aEvent, const QueueItem &aItem)neolib::queue< QueueItem >inline
send(const event &aEvent, const QueueItem &aItem, uint32_t aTimeout_ms)neolib::queue< QueueItem >inline
value_type typedefneolib::queue< QueueItem >
wait()neolib::queue< QueueItem >inline
wait(uint32_t aTimeout_ms)neolib::queue< QueueItem >inline