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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neolib::queue< QueueItem >, including all inherited members.
| any() const | neolib::queue< QueueItem > | inline |
| clear() | neolib::queue< QueueItem > | inline |
| interlocked_send(const interlockable &aOther, const QueueItem &aItem) | neolib::queue< QueueItem > | inline |
| interlocked_send(const interlockable &aOther, const QueueItem &aItem, uint32_t aTimeout_ms) | neolib::queue< QueueItem > | inline |
| interlocked_send(const interlockable &aOther, const event &aEvent, const QueueItem &aItem) | neolib::queue< QueueItem > | inline |
| interlocked_send(const interlockable &aOther, const event &aEvent, const QueueItem &aItem, uint32_t aTimeout_ms) | neolib::queue< QueueItem > | inline |
| loop(bool(*aYieldProc)()=nullptr) | neolib::queue< QueueItem > | inline |
| loop(uint32_t aTimeout_ms, bool(*aYieldProc)()=nullptr) | neolib::queue< QueueItem > | inline |
| next() | neolib::queue< QueueItem > | inline |
| pop_next() | neolib::queue< QueueItem > | inline |
| post(const QueueItem &aItem) | neolib::queue< QueueItem > | inline |
| queue() | neolib::queue< QueueItem > | inline |
| queue(sink &aSink) | neolib::queue< QueueItem > | inline |
| send(const QueueItem &aItem) | neolib::queue< QueueItem > | inline |
| send(const QueueItem &aItem, uint32_t aTimeout_ms) | neolib::queue< QueueItem > | inline |
| send(const event &aEvent, const QueueItem &aItem) | neolib::queue< QueueItem > | inline |
| send(const event &aEvent, const QueueItem &aItem, uint32_t aTimeout_ms) | neolib::queue< QueueItem > | inline |
| value_type typedef | neolib::queue< QueueItem > | |
| wait() | neolib::queue< QueueItem > | inline |
| wait(uint32_t aTimeout_ms) | neolib::queue< QueueItem > | inline |