neoGFX
Cross-platform C++ app/game engine
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neolib::reserve_allocator< T, N, Instance > Member List

This is the complete list of members for neolib::reserve_allocator< T, N, Instance >, including all inherited members.

allocate(size_type aCount=1)neolib::reserve_allocator< T, N, Instance >inline
const_pointer typedefneolib::reserve_allocator< T, N, Instance >
const_reference typedefneolib::reserve_allocator< T, N, Instance >
construct(pointer aObject, const_reference val)neolib::reserve_allocator< T, N, Instance >inline
deallocate(T *aObject, size_type aCount=1)neolib::reserve_allocator< T, N, Instance >inline
destroy(pointer aObject)neolib::reserve_allocator< T, N, Instance >inline
difference_type typedefneolib::reserve_allocator< T, N, Instance >
max_size() constneolib::reserve_allocator< T, N, Instance >inline
operator!=(const reserve_allocator &) constneolib::reserve_allocator< T, N, Instance >inline
operator==(const reserve_allocator &) constneolib::reserve_allocator< T, N, Instance >inline
pointer typedefneolib::reserve_allocator< T, N, Instance >
reference typedefneolib::reserve_allocator< T, N, Instance >
reserve_allocator()neolib::reserve_allocator< T, N, Instance >inline
reserve_allocator(const reserve_allocator &rhs)neolib::reserve_allocator< T, N, Instance >inline
reserve_allocator(const reserve_allocator< U, N, Instance > &rhs)neolib::reserve_allocator< T, N, Instance >inline
size_type typedefneolib::reserve_allocator< T, N, Instance >
value_type typedefneolib::reserve_allocator< T, N, Instance >
~reserve_allocator()neolib::reserve_allocator< T, N, Instance >inline