neoGFX
Cross-platform C++ app/game engine
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neolib::thread Member List

This is the complete list of members for neolib::thread, including all inherited members.

abort(bool aWait=true) overrideneolib::threadvirtual
aborted() const noexceptneolib::thread
block()neolib::thread
blocked() const noexceptneolib::thread
cancel()neolib::thread
cancelled() const noexceptneolib::thread
elapsed_ms() noexceptneolib::threadstatic
elapsed_ns() noexceptneolib::threadstatic
elapsed_us() noexceptneolib::threadstatic
error() const noexceptneolib::thread
finished() const noexcept overrideneolib::threadvirtual
has_thread_object() const noexceptneolib::thread
id() const noexceptneolib::thread
id_type typedefneolib::thread
in() constneolib::thread
msg_wait(const i_message_queue &aMessageQueue) constneolib::thread
msg_wait(const i_message_queue &aMessageQueue, const waitable_event_list &aEventList) constneolib::thread
name() const noexcept overrideneolib::threadvirtual
program_elapsed_ms() noexceptneolib::threadstatic
program_elapsed_ns() noexceptneolib::threadstatic
program_elapsed_us() noexceptneolib::threadstatic
running() const noexceptneolib::thread
sleep(const std::chrono::duration< double, std::milli > &aDuration)neolib::threadstatic
start()neolib::thread
started() const noexceptneolib::thread
state() const noexcept overrideneolib::threadvirtual
thread(const std::string &aName="", bool aAttachToCurrentThread=false)neolib::thread
thread(std::function< void()> aExecFunction, const std::string &aName="")neolib::thread
thread_object() constneolib::thread
thread_object_type typedefneolib::thread
unblock()neolib::thread
using_existing_thread() const noexceptneolib::thread
wait() constneolib::thread
wait(const waitable_event_list &aEventList) constneolib::thread
yield()neolib::threadstatic
~i_thread()=defaultneolib::i_threadvirtual
~thread()neolib::threadvirtual