neoGFX
Cross-platform C++ app/game engine
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- d -
default_element_group() :
neogfx::DesignStudio
default_faces() :
neogfx::game
default_utf16_conversion_callback() :
neolib::detail
default_utf32_conversion_callback() :
neolib::detail
define_setting_type() :
neolib
destroyed() :
neolib
destroying() :
neolib
dip() :
neogfx
direction() :
neogfx
display_element_context_menu() :
neogfx::DesignStudio
distance() :
std
do_socket() :
neolib
do_wildcard_match() :
neolib
document_type() :
neolib
double_to_string() :
neolib
dpi_scale_type_for_thread() :
neogfx
draw_alpha_background() :
neogfx
draw_glyph_text() :
neogfx
dynamic_gaussian_filter() :
neogfx
dynamic_pointer_cast() :
neolib
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