Search found 14 matches

by leigh
Sat Oct 28, 2023 9:46 am
Forum: Progress Updates
Topic: Original developer blog
Replies: 0
Views: 1883

Original developer blog

The original neoGFX developer blog which includes history all the way back to first code commit is currently located at https://neogfx.org.

RKHipY0[1].png
RKHipY0[1].png (210.76 KiB) Viewed 1878 times

/Leigh
by leigh
Fri Oct 27, 2023 11:45 pm
Forum: Progress Updates
Topic: Smart underlines
Replies: 0
Views: 1424

Smart underlines

Support for smart underlines added to the neoGFX font renderer.

F9ANaCnXMAE-YOB[1].png
F9ANaCnXMAE-YOB[1].png (24.53 KiB) Viewed 1424 times

/Leigh
by leigh
Fri Oct 27, 2023 11:35 pm
Forum: Progress Updates
Topic: neounit
Replies: 0
Views: 1310

neounit

Just created a new C++ unit of measurement (UoM) library called "neounit" that the neoGFX unit_spin_box widget will use to allow the automatic selection and change of units (e.g. cm to inch). The new paragraph format dialog will utilize this widget when selecting various paragraph format l...
by leigh
Fri Oct 27, 2023 10:49 pm
Forum: Meta
Topic: Welcome!
Replies: 0
Views: 2166

Welcome!

Welcome to the new neoGFX forum. neoGFX is a C++ app/game engine and development platform targeted at app and game developers that wish to leverage modern GPUs for performant application user interfaces and game graphics. neoGFX is still a work in progress (incomplete) so is not yet suitable for mak...