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<strong>MediaWiki has been installed.</strong>
<strong>neoGFX C++ Application/Game Engine and Development Platform -- Coming Soon</strong>


Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Introduction ==
neoGFX is a C++ app/game engine and development platform targeted at app and game developers that wish to leverage modern GPUs for performant application user interfaces and game graphics.


== Getting started ==
== Features ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* clean modern C++20 design including full exception safety supporting various widget allocation patterns (stack, member variable or free store);
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* use of standard non-proprietary C++ data types including using standard string classes (UTF-8 encoding) and containers from the C++ standard library and Boost where possible;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]
* simple, easy to use multi-threaded event system (an improvement over traditional signals and slots);
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* no baggage: neoGFX primarily contains only the GUI and graphics related functionality needed for creating apps and games;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
* full library of widgets and layout managers specifiable in RJSON (Relaxed JSON) using the included GUI designer tool;
* CSS3 style sheet support with support for custom skins;
* scripting engine, neos, that will be able to support a wide range of scripting languages (on release: neoscript, JavaScript and Lua);
* sub-pixel text rendering;
* simple window style for specifying that a window is "nested" rather than being a separate native desktop window;
* "text_edit" widget supports multiple fonts, text colours (with optional gradient effects), colour emojis and rendering text in columns;
* "Green" and "Turbo" modes to optimize CPU power consumption, fight #ClimateChange!
* GPU shader rendered CSS3 compliant gradients with optional gaussian smoothing;
* MVC (model-view-controller) related classes supporting robust and fast app design;
* optional MDI support utilizing "nested" windows;
* 2D, 2.5D and 3D game support: sprites, objects and physics;
* Pure ECS (Entity-component-system) usable by both games and apps;
* flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs;
* support for OpenGL and Vulkan.

Revision as of 11:08, 29 October 2023

neoGFX C++ Application/Game Engine and Development Platform -- Coming Soon

Introduction

neoGFX is a C++ app/game engine and development platform targeted at app and game developers that wish to leverage modern GPUs for performant application user interfaces and game graphics.

Features

  • clean modern C++20 design including full exception safety supporting various widget allocation patterns (stack, member variable or free store);
  • use of standard non-proprietary C++ data types including using standard string classes (UTF-8 encoding) and containers from the C++ standard library and Boost where possible;
  • simple, easy to use multi-threaded event system (an improvement over traditional signals and slots);
  • no baggage: neoGFX primarily contains only the GUI and graphics related functionality needed for creating apps and games;
  • full library of widgets and layout managers specifiable in RJSON (Relaxed JSON) using the included GUI designer tool;
  • CSS3 style sheet support with support for custom skins;
  • scripting engine, neos, that will be able to support a wide range of scripting languages (on release: neoscript, JavaScript and Lua);
  • sub-pixel text rendering;
  • simple window style for specifying that a window is "nested" rather than being a separate native desktop window;
  • "text_edit" widget supports multiple fonts, text colours (with optional gradient effects), colour emojis and rendering text in columns;
  • "Green" and "Turbo" modes to optimize CPU power consumption, fight #ClimateChange!
  • GPU shader rendered CSS3 compliant gradients with optional gaussian smoothing;
  • MVC (model-view-controller) related classes supporting robust and fast app design;
  • optional MDI support utilizing "nested" windows;
  • 2D, 2.5D and 3D game support: sprites, objects and physics;
  • Pure ECS (Entity-component-system) usable by both games and apps;
  • flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs;
  • support for OpenGL and Vulkan.