Naming Convention
The neoGFX naming convention is based on the idea that to aid readability it is better to encode scope rather than type in an identifier name prefix. The idea of encoding scope in identifier names was introduced by the smartphone operating system Symbian OS.
The following table lists the various C++ syntactical constructs with their associated convention:
Construct | Convention | Example | Note |
---|---|---|---|
macro | UPPER_SNAKE_CASE | MY_MACRO |
snake_case is used for in-class event definition macros |
function name | snake_case | my_function
| |
struct/class name | snake_case | my_class
| |
interface class name | snake_case; i_ prefix |
i_my_interface |
an interface class does not have any member variables, containing only pure virtual functions and any associated helper functions |
enum class name | snake_case | my_enum
| |
enum name | snake_case; _e suffix |
my_enum_e
| |
enumerator | UpperCamelCase | MyEnumerator
| |
function parameter | CamelCase; a prefix |
myVariable |
"a" for argument |
local variable | lowerCamelCase | myVariable
| |
member variable (class) | CamelCase; i prefix |
iMyVariable |
"i" for class instance variable |
member variable (struct) | lowerCamelCase | myVariable |
use struct for classes that don't have a class invariant
|
variable with static storage duration | CamelCase; s prefix |
sMyVariable
| |
variable with thread local storage duration | CamelCase; t prefix |
tMyVariable
| |
event object | UpperCamelCase | MyEvent
| |
event (virtual) function | snake_case | my_event
|
Example class:
class foo { public: foo(int aValue) : iValue{ aValue } { } public: int value() const { return iValue; } void something() { thread_local qux tQux; /* ... code ... */ } private: int iValue; };