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<strong>neoGFX C++ Application/Game Engine and Development Platform -- Coming Soon</strong> == Introduction == neoGFX is a C++ app/game engine and development platform targeted at app and game developers that wish to leverage modern GPUs for performant application user interfaces and game graphics. == Features == * clean modern C++20 design including full exception safety supporting various widget allocation patterns (stack, member variable or free store); * use of standard non-proprietary C++ data types including using standard string classes (UTF-8 encoding) and containers from the C++ standard library and Boost where possible; * simple, easy to use multi-threaded event system (an improvement over traditional signals and slots); * no baggage: neoGFX primarily contains only the GUI and graphics related functionality needed for creating apps and games; * full library of widgets and layout managers specifiable in RJSON (Relaxed JSON) using the included GUI designer tool; * CSS3 style sheet support with support for custom skins; * scripting engine, neos, that will be able to support a wide range of scripting languages (on release: neoscript, JavaScript and Lua); * sub-pixel text rendering; * simple window style for specifying that a window is "nested" rather than being a separate native desktop window; * "text_edit" widget supports multiple fonts, text colours (with optional gradient effects), colour emojis and rendering text in columns; * "Green" and "Turbo" modes to optimize CPU power consumption, fight #ClimateChange! * GPU shader rendered CSS3 compliant gradients with optional gaussian smoothing; * MVC (model-view-controller) related classes supporting robust and fast app design; * optional MDI support utilizing "nested" windows; * 2D, 2.5D and 3D game support: sprites, objects and physics; * Pure ECS (Entity-component-system) usable by both games and apps; * flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs; * support for OpenGL, DirectX and Vulkan.
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