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| <strong>neoGFX C++ Application/Game Engine and Development Platform -- Coming Soon</strong> | | <strong>MediaWiki has been installed.</strong> |
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| == Introduction ==
| | Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. |
| neoGFX is a C++ app/game engine and development platform targeted at app and game developers that wish to leverage modern GPUs for performant application user interfaces and game graphics.
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| == Features == | | == Getting started == |
| * clean modern C++20 design including full exception safety supporting various widget allocation patterns (stack, member variable or free store); | | * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] |
| * use of standard non-proprietary C++ data types including using standard string classes (UTF-8 encoding) and containers from the C++ standard library and Boost where possible;
| | * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] |
| * simple, easy to use multi-threaded event system (an improvement over traditional signals and slots);
| | * [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list] |
| * no baggage: neoGFX primarily contains only the GUI and graphics related functionality needed for creating apps and games;
| | * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] |
| * full library of widgets and layout managers specifiable in RJSON (Relaxed JSON) using the included GUI designer tool;
| | * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] |
| * CSS3 style sheet support with support for custom skins; | |
| * scripting engine, neos, that will be able to support a wide range of scripting languages (on release: neoscript, JavaScript and Lua);
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| * sub-pixel text rendering;
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| * simple window style for specifying that a window is "nested" rather than being a separate native desktop window;
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| * "text_edit" widget supports multiple fonts, text colours (with optional gradient effects), colour emojis and rendering text in columns;
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| * "Green" and "Turbo" modes to optimize CPU power consumption, fight #ClimateChange!
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| * GPU shader rendered CSS3 compliant gradients with optional gaussian smoothing;
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| * MVC (model-view-controller) related classes supporting robust and fast app design;
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| * optional MDI support utilizing "nested" windows;
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| * 2D, 2.5D and 3D game support: sprites, objects and physics;
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| * Pure ECS (Entity-component-system) usable by both games and apps; | |
| * flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs; | |
| * support for OpenGL, DirectX and Vulkan. | |