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* Pure ECS (Entity-component-system) usable by both games and apps;
* Pure ECS (Entity-component-system) usable by both games and apps;
* flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs;
* flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs;
* support for OpenGL, DirectX and Vulkan.
* support for OpenGL and Vulkan.
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