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* Pure ECS (Entity-component-system) usable by both games and apps; | * Pure ECS (Entity-component-system) usable by both games and apps; | ||
* flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs; | * flexible asset management: texture images (e.g PNGs) can be stored in .zip archives which can be optionally embedded inside the program binary accessible using simple URLs; | ||
* support for OpenGL | * support for OpenGL and Vulkan. |