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There is a page named "Event System" on neoGFX. See also the other search results found.
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- The ''neoGFX'' event system is a modern, simple improvement over traditional signals and slots. To create an event handler simply use a lambda expression thus: ...2 KB (280 words) - 12:03, 5 May 2024
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- * simple, easy to use multi-threaded event system (an improvement over traditional signals and slots); * Pure ECS (Entity-component-system) usable by both games and apps; ...2 KB (306 words) - 17:44, 5 May 2024
- The ''neoGFX'' event system is a modern, simple improvement over traditional signals and slots. To create an event handler simply use a lambda expression thus: ...2 KB (280 words) - 12:03, 5 May 2024
- ...oding scope in identifier names was introduced by the smartphone operating system ''Symbian OS''. ...R_SNAKE_CASE || <code>MY_MACRO</code> || snake_case is used for in-class ''event definition'' macros ...2 KB (311 words) - 15:06, 5 May 2024