neoGFX
Cross-platform C++ app/game engine
|
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef optional< alignment > | neogfx::optional_alignment |
Enumerations | |
enum class | neogfx::alignment : uint32_t { neogfx::None = 0x0000 , neogfx::Left = 0x0001 , neogfx::Right = 0x0002 , neogfx::Center = 0x0004 , neogfx::Centre = Center , neogfx::Justify = 0x0008 , neogfx::Top = 0x0010 , neogfx::VCenter = 0x0020 , neogfx::VCentre = VCenter , neogfx::Bottom = 0x0040 , neogfx::Horizontal = Left | Center | Right | Justify , neogfx::Vertical = Top | VCenter | Bottom } |