neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <any>
#include <stdexcept>
#include <typeinfo>
#include <neolib/core/i_any.hpp>
#include <neolib/core/variant.hpp>
Go to the source code of this file.
Classes | |
struct | neolib::is_variant< T > |
struct | neolib::is_variant< variant< Types... > > |
class | neolib::any |
Namespaces | |
namespace | neolib |
Functions | |
void | neolib::swap (any &aLhs, any &aRhs) |
template<class T > | |
T | neolib::any_cast (const any &operand) |
template<class T > | |
T | neolib::any_cast (any &operand) |
template<class T > | |
T | neolib::any_cast (any &&operand) |
template<class T > | |
const T * | neolib::any_cast (const any *operand) noexcept |
template<class T > | |
T * | neolib::any_cast (any *operand) noexcept |
template<class T > | |
T | neolib::unsafe_any_cast (const any &operand) noexcept |
template<class T > | |
T | neolib::unsafe_any_cast (any &operand) noexcept |
Variables | |
template<typename T > | |
constexpr bool | neolib::is_variant_v = is_variant<T>::value |