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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/core/numerical.hpp>
#include <neogfx/game/3rdparty/facebook/flicks.h>
Go to the source code of this file.
Namespaces | |
neogfx::game | |
neogfx::game::chrono | |
Typedefs | |
typedef scalar | neogfx::game::time_interval |
typedef std::optional< time_interval > | neogfx::game::optional_time_interval |
typedef int64_t | neogfx::game::step_time_interval |
typedef std::optional< step_time_interval > | neogfx::game::optional_step_time_interval |
typedef step_time_interval | neogfx::game::step_time |
typedef std::optional< step_time > | neogfx::game::optional_step_time |
Functions | |
constexpr double | neogfx::game::chrono::to_milliseconds (const flicks ns) |
step_time_interval | neogfx::game::to_step_time (time_interval aTime, step_time_interval aStepInterval) |
step_time_interval | neogfx::game::to_step_time (optional_time_interval &aTime, step_time_interval aStepInterval) |
time_interval | neogfx::game::from_step_time (step_time_interval aStepTime) |