neoGFX
Cross-platform C++ app/game engine
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#include <i_node.hpp>
Public Types | |
typedef self_type | abstract_type |
Public Member Functions | |
virtual i_node_pin const & | source () const =0 |
virtual i_node_pin & | source ()=0 |
virtual i_node_pin const & | destination () const =0 |
virtual i_node_pin & | destination ()=0 |
Public Member Functions inherited from neolib::i_reference_counted | |
virtual | ~i_reference_counted ()=default |
virtual void | add_ref () const noexcept=0 |
virtual void | release () const =0 |
virtual int32_t | use_count () const noexcept=0 |
virtual const i_reference_counted * | release_and_take_ownership () const =0 |
virtual i_reference_counted * | release_and_take_ownership ()=0 |
virtual void | pin () const noexcept=0 |
virtual void | unpin () const =0 |
virtual i_ref_control_block & | control_block ()=0 |
Definition at line 78 of file i_node.hpp.
Definition at line 82 of file i_node.hpp.
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |