neoGFX
Cross-platform C++ app/game engine
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neogfx::DesignStudio::i_node_connection Class Referenceabstract

#include <i_node.hpp>

Inheritance diagram for neogfx::DesignStudio::i_node_connection:
neolib::i_reference_counted

Public Types

typedef self_type abstract_type
 

Public Member Functions

virtual i_node_pin const & source () const =0
 
virtual i_node_pinsource ()=0
 
virtual i_node_pin const & destination () const =0
 
virtual i_node_pindestination ()=0
 
- Public Member Functions inherited from neolib::i_reference_counted
virtual ~i_reference_counted ()=default
 
virtual void add_ref () const noexcept=0
 
virtual void release () const =0
 
virtual int32_t use_count () const noexcept=0
 
virtual const i_reference_countedrelease_and_take_ownership () const =0
 
virtual i_reference_countedrelease_and_take_ownership ()=0
 
virtual void pin () const noexcept=0
 
virtual void unpin () const =0
 
virtual i_ref_control_blockcontrol_block ()=0
 

Detailed Description

Definition at line 78 of file i_node.hpp.

Member Typedef Documentation

◆ abstract_type

Member Function Documentation

◆ destination() [1/2]

virtual i_node_pin const & neogfx::DesignStudio::i_node_connection::destination ( ) const
pure virtual

◆ destination() [2/2]

virtual i_node_pin & neogfx::DesignStudio::i_node_connection::destination ( )
pure virtual

◆ source() [1/2]

virtual i_node_pin const & neogfx::DesignStudio::i_node_connection::source ( ) const
pure virtual

◆ source() [2/2]

virtual i_node_pin & neogfx::DesignStudio::i_node_connection::source ( )
pure virtual

The documentation for this class was generated from the following file: