neoGFX
Cross-platform C++ app/game engine
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#include <node.hpp>
Public Member Functions | |
node_pin (i_node &aNode) | |
pin_type | type () const override |
i_node & | get () const override |
bool | connected () const override |
neogfx::color_or_gradient | color () const override |
i_pin_widget const & | as_widget () const override |
i_pin_widget & | as_widget () override |
void | set_widget (i_pin_widget &aWidget) override |
Public Member Functions inherited from neolib::reference_counted< Base, DeallocateOnRelease > | |
reference_counted () noexcept | |
reference_counted (const reference_counted &aOther) noexcept | |
~reference_counted () | |
reference_counted & | operator= (const reference_counted &) |
void | add_ref () const noexcept override |
void | release () const override |
int32_t | use_count () const noexcept override |
const base_type * | release_and_take_ownership () const override |
base_type * | release_and_take_ownership () override |
void | pin () const noexcept override |
void | unpin () const override |
i_ref_control_block & | control_block () override |
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