neoGFX
Cross-platform C++ app/game engine
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#include <anchorable.hpp>
Public Types | |
typedef neolib::map< string, i_anchor * > | anchor_map_type |
Public Member Functions | |
~anchorable () | |
i_anchor & | anchor_to (i_anchorable &aRhs, const i_string &aLhsAnchor, anchor_constraint_function aLhsFunction, const i_string &aRhsAnchor, anchor_constraint_function aRhsFunction) override |
const anchor_map_type & | anchors () const override |
anchor_map_type & | anchors () override |
Definition at line 28 of file anchorable.hpp.
typedef neolib::map<string, i_anchor*> neogfx::anchorable< Base >::anchor_map_type |
Definition at line 35 of file anchorable.hpp.
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inline |
Definition at line 38 of file anchorable.hpp.
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inlineoverride |
Definition at line 43 of file anchorable.hpp.
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inlineoverride |
Definition at line 56 of file anchorable.hpp.
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inlineoverride |
Definition at line 60 of file anchorable.hpp.