neoGFX
Cross-platform C++ app/game engine
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#include <units.hpp>
Classes | |
struct | unknown_unit |
Public Types | |
typedef T | value_type |
Public Member Functions | |
basic_length (value_type aValue=value_type{}, neogfx::units aUnits=neogfx::units::Pixels) | |
bool | operator== (const self_type &aRhs) const |
bool | operator!= (const self_type &aRhs) const |
bool | operator< (const self_type &aRhs) const |
operator value_type () const | |
value_type | value () const |
value_type | unconverted_value () const |
neogfx::units | units () const |
std::string | to_string (bool aToEmit=true) const |
Static Public Member Functions | |
static self_type | from_string (std::string const &aValue) |
typedef T neogfx::basic_length< T >::value_type |
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