neoGFX
Cross-platform C++ app/game engine
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neogfx::basic_path< PointType > Member List

This is the complete list of members for neogfx::basic_path< PointType >, including all inherited members.

add_rect(const mesh_type &aRectangle)neogfx::basic_path< PointType >inline
basic_path(path_shape aShape=path_shape::ConvexPolygon, sub_paths_size_type aPathCountHint=0)neogfx::basic_path< PointType >inline
basic_path(const mesh_type &aRect, path_shape aShape=path_shape::ConvexPolygon)neogfx::basic_path< PointType >inline
bounding_rect(bool aOffsetPosition=true, size_type aPixelWidthAdjustment=size_type{}) constneogfx::basic_path< PointType >inline
clip_rects(const point &aOrigin) constneogfx::basic_path< PointType >inline
coordinate_delta_type typedefneogfx::basic_path< PointType >
coordinate_type typedefneogfx::basic_path< PointType >
deflate(const delta_type &aDeltas)neogfx::basic_path< PointType >inline
deflate(coordinate_delta_type aDeltaX, coordinate_delta_type aDeltaY)neogfx::basic_path< PointType >inline
delta_type typedefneogfx::basic_path< PointType >
dimension_type typedefneogfx::basic_path< PointType >
inflate(const delta_type &aDelta)neogfx::basic_path< PointType >inline
inflate(coordinate_delta_type aDeltaX, coordinate_delta_type aDeltaY)neogfx::basic_path< PointType >inline
line_to(const point_type &aPoint)neogfx::basic_path< PointType >inline
line_to(coordinate_type aX, coordinate_type aY)neogfx::basic_path< PointType >inline
line_type typedefneogfx::basic_path< PointType >
mesh_type typedefneogfx::basic_path< PointType >
move_to(const point_type &aPoint, sub_paths_size_type aLineCountHint=0)neogfx::basic_path< PointType >inline
move_to(coordinate_type aX, coordinate_type aY, sub_paths_size_type aLineCountHint=0)neogfx::basic_path< PointType >inline
point_type typedefneogfx::basic_path< PointType >
position() constneogfx::basic_path< PointType >inline
set_position(point_type aPosition)neogfx::basic_path< PointType >inline
set_shape(path_shape aShape)neogfx::basic_path< PointType >inline
shape() constneogfx::basic_path< PointType >inline
size_type typedefneogfx::basic_path< PointType >
sub_path_type typedefneogfx::basic_path< PointType >
sub_paths() constneogfx::basic_path< PointType >inline
sub_paths()neogfx::basic_path< PointType >inline
sub_paths_size_type typedefneogfx::basic_path< PointType >
sub_paths_type typedefneogfx::basic_path< PointType >
to_vertices(const typename sub_paths_type::value_type &aPath) constneogfx::basic_path< PointType >inline