neoGFX
Cross-platform C++ app/game engine
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#include <path.hpp>
Classes | |
struct | clip_rect_list |
struct | missing_move_to |
Public Types | |
typedef PointType | point_type |
typedef point_type::coordinate_type | coordinate_type |
typedef point_type::coordinate_type | coordinate_delta_type |
typedef point_type::coordinate_type | dimension_type |
typedef basic_size< coordinate_type > | size_type |
typedef basic_delta< coordinate_type > | delta_type |
typedef basic_rect< coordinate_type > | mesh_type |
typedef basic_line< coordinate_type > | line_type |
typedef neolib::vecarray< point_type, 16, -1 > | sub_path_type |
typedef neolib::vecarray< sub_path_type, 1, -1 > | sub_paths_type |
typedef sub_paths_type::size_type | sub_paths_size_type |
typedef point_type::coordinate_type neogfx::basic_path< PointType >::coordinate_delta_type |
typedef point_type::coordinate_type neogfx::basic_path< PointType >::coordinate_type |
typedef basic_delta<coordinate_type> neogfx::basic_path< PointType >::delta_type |
typedef point_type::coordinate_type neogfx::basic_path< PointType >::dimension_type |
typedef basic_line<coordinate_type> neogfx::basic_path< PointType >::line_type |
typedef basic_rect<coordinate_type> neogfx::basic_path< PointType >::mesh_type |
typedef PointType neogfx::basic_path< PointType >::point_type |
typedef basic_size<coordinate_type> neogfx::basic_path< PointType >::size_type |
typedef neolib::vecarray<point_type, 16, -1> neogfx::basic_path< PointType >::sub_path_type |
typedef sub_paths_type::size_type neogfx::basic_path< PointType >::sub_paths_size_type |
typedef neolib::vecarray<sub_path_type, 1, -1> neogfx::basic_path< PointType >::sub_paths_type |
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