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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::basic_scoped_units< Units >, including all inherited members.
| basic_scoped_units(units aNewUnits=current_units()) | neogfx::basic_scoped_units< Units > | inline |
| basic_scoped_units(i_units_context const &aNewContext, units aNewUnits=current_units()) | neogfx::basic_scoped_units< Units > | inline |
| current_units() | neogfx::basic_scoped_units< Units > | inlinestatic |
| end() | neogfx::basic_scoped_units< Units > | inline |
| saved_units() const | neogfx::basic_scoped_units< Units > | inline |
| units typedef | neogfx::basic_scoped_units< Units > | |
| ~basic_scoped_units() | neogfx::basic_scoped_units< Units > | inline |