![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <units.hpp>
Classes | |
| struct | units_scope_ended |
Public Types | |
| typedef Units | units |
Public Member Functions | |
| basic_scoped_units (units aNewUnits=current_units()) | |
| basic_scoped_units (i_units_context const &aNewContext, units aNewUnits=current_units()) | |
| ~basic_scoped_units () | |
| units | saved_units () const |
| void | end () |
Static Public Member Functions | |
| static units | current_units () |
| typedef Units neogfx::basic_scoped_units< Units >::units |
|
inline |
|
inline |
|
inline |
|
inlinestatic |
|
inline |
|
inline |