neoGFX
Cross-platform C++ app/game engine
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#include <units.hpp>
Classes | |
struct | units_scope_ended |
Public Types | |
typedef Units | units |
Public Member Functions | |
basic_scoped_units (units aNewUnits=current_units()) | |
basic_scoped_units (i_units_context const &aNewContext, units aNewUnits=current_units()) | |
~basic_scoped_units () | |
units | saved_units () const |
void | end () |
Static Public Member Functions | |
static units | current_units () |
typedef Units neogfx::basic_scoped_units< Units >::units |
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