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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::game::entity, including all inherited members.
detach() | neogfx::game::entity | |
detached_or_destroyed() const | neogfx::game::entity | |
ecs() const | neogfx::game::entity | |
entity(i_ecs &aEcs, entity_id aId) | neogfx::game::entity | |
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId) | neogfx::game::entity | |
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData) | neogfx::game::entity | inline |
entity(const entity &aOther)=delete | neogfx::game::entity | |
id() const | neogfx::game::entity | |
operator=(const entity &aOther)=delete | neogfx::game::entity | |
~entity() | neogfx::game::entity |