#include <entity.hpp>
Definition at line 27 of file entity.hpp.
◆ entity() [1/4]
◆ entity() [2/4]
◆ entity() [3/4]
template<typename... ComponentData>
◆ ~entity()
neogfx::game::entity::~entity |
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◆ entity() [4/4]
neogfx::game::entity::entity |
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const entity & |
aOther | ) |
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delete |
◆ detach()
◆ detached_or_destroyed()
bool neogfx::game::entity::detached_or_destroyed |
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const |
◆ ecs()
i_ecs& neogfx::game::entity::ecs |
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const |
◆ id()
◆ operator=()
entity& neogfx::game::entity::operator= |
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const entity & |
aOther | ) |
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delete |
The documentation for this class was generated from the following file: