neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::game::shape::text, including all inherited members.
archetype() | neogfx::game::shape::text | inlinestatic |
detach() | neolib::ecs::entity | |
detached_or_destroyed() const | neolib::ecs::entity | |
ecs() const | neolib::ecs::entity | |
entity(i_ecs &aEcs, entity_id aId) | neolib::ecs::entity | |
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId) | neolib::ecs::entity | |
entity(i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData) | neolib::ecs::entity | inline |
entity(const entity &aOther)=delete | neolib::ecs::entity | |
id() const | neolib::ecs::entity | |
operator=(const entity &aOther)=delete | neolib::ecs::entity | |
text(i_ecs &aEcs, i_graphics_context const &aGc, std::string const &aText, const neogfx::font &aFont, const neogfx::text_format &aTextFormat, neogfx::alignment aAlignment=alignment::Left) | neogfx::game::shape::text | |
text(const text &aOther) | neogfx::game::shape::text | |
~entity() | neolib::ecs::entity |