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neoGFX
Cross-platform C++ app/game engine
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#include <text_mesh.hpp>
Public Member Functions | |
| text (i_ecs &aEcs, i_graphics_context const &aGc, std::string const &aText, const neogfx::font &aFont, const neogfx::text_format &aTextFormat, neogfx::alignment aAlignment=alignment::Left) | |
| text (const text &aOther) | |
Public Member Functions inherited from neolib::ecs::entity | |
| entity (i_ecs &aEcs, entity_id aId) | |
| entity (i_ecs &aEcs, const entity_archetype_id &aArchetypeId) | |
| template<typename... ComponentData> | |
| entity (i_ecs &aEcs, const entity_archetype_id &aArchetypeId, ComponentData &&... aComponentData) | |
| ~entity () | |
| entity (const entity &aOther)=delete | |
| entity & | operator= (const entity &aOther)=delete |
| i_ecs & | ecs () const |
| entity_id | id () const |
| bool | detached_or_destroyed () const |
| entity_id | detach () |
Static Public Member Functions | |
| static const entity_archetype & | archetype () |
Definition at line 178 of file text_mesh.hpp.
| neogfx::game::shape::text::text | ( | i_ecs & | aEcs, |
| i_graphics_context const & | aGc, | ||
| std::string const & | aText, | ||
| const neogfx::font & | aFont, | ||
| const neogfx::text_format & | aTextFormat, | ||
| neogfx::alignment | aAlignment = alignment::Left |
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| ) |
| neogfx::game::shape::text::text | ( | const text & | aOther | ) |
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inlinestatic |
Definition at line 181 of file text_mesh.hpp.