neoGFX
Cross-platform C++ app/game engine
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#include <i_drag_drop.hpp>
Public Member Functions | |
virtual | ~i_drag_drop_object ()=default |
virtual i_drag_drop_source & | source () const =0 |
virtual drag_drop_object_type_id | ddo_type () const =0 |
virtual bool | can_render () const =0 |
virtual size | render_extents () const =0 |
virtual void | render (i_graphics_context &aGc, point const &aPosition={}) const =0 |
Static Public Member Functions | |
static const drag_drop_object_type_id | otid () |
Definition at line 37 of file i_drag_drop.hpp.
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virtualdefault |
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pure virtual |
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pure virtual |
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inlinestatic |
Definition at line 49 of file i_drag_drop.hpp.
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pure virtual |
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pure virtual |
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pure virtual |