neoGFX
Cross-platform C++ app/game engine
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neogfx::i_drag_drop_object Class Referenceabstract

#include <i_drag_drop.hpp>

Inheritance diagram for neogfx::i_drag_drop_object:
neogfx::i_drag_drop_entity neogfx::i_drag_drop_file_list neogfx::i_drag_drop_item neogfx::drag_drop_object< i_drag_drop_entity > neogfx::drag_drop_object< i_drag_drop_file_list > neogfx::drag_drop_object< i_drag_drop_item > neogfx::drag_drop_entity neogfx::drag_drop_file_list neogfx::drag_drop_item

Public Member Functions

virtual ~i_drag_drop_object ()=default
 
virtual i_drag_drop_sourcesource () const =0
 
virtual drag_drop_object_type_id ddo_type () const =0
 
virtual bool can_render () const =0
 
virtual size render_extents () const =0
 
virtual void render (i_graphics_context &aGc, point const &aPosition={}) const =0
 

Static Public Member Functions

static const drag_drop_object_type_id otid ()
 

Detailed Description

Definition at line 37 of file i_drag_drop.hpp.

Constructor & Destructor Documentation

◆ ~i_drag_drop_object()

virtual neogfx::i_drag_drop_object::~i_drag_drop_object ( )
virtualdefault

Member Function Documentation

◆ can_render()

◆ ddo_type()

◆ otid()

static const drag_drop_object_type_id neogfx::i_drag_drop_object::otid ( )
inlinestatic

Definition at line 49 of file i_drag_drop.hpp.

◆ render()

virtual void neogfx::i_drag_drop_object::render ( i_graphics_context aGc,
point const &  aPosition = {} 
) const
pure virtual

◆ render_extents()

◆ source()


The documentation for this class was generated from the following file: