neoGFX
Cross-platform C++ app/game engine
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#include <i_event_processing_context.hpp>
Public Member Functions | |
virtual | ~i_event_processing_context ()=default |
virtual std::string const & | name () const =0 |
virtual bool | process_events ()=0 |
Definition at line 26 of file i_event_processing_context.hpp.
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virtualdefault |
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pure virtual |
Implemented in neogfx::event_processing_context.
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pure virtual |
Implemented in neogfx::event_processing_context.