neoGFX
Cross-platform C++ app/game engine
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#include <i_fragment_shader.hpp>
Public Types | |
typedef i_filter_shader | abstract_type |
Public Types inherited from neogfx::i_fragment_shader | |
typedef i_fragment_shader | abstract_type |
Public Member Functions | |
virtual void | clear_filter ()=0 |
virtual void | set_filter (shader_filter aFilter, scalar aArgument1=0.0, scalar aArgument2=0.0, scalar aArgument3=0.0, scalar aArgument4=0.0)=0 |
Definition at line 63 of file i_fragment_shader.hpp.
Definition at line 66 of file i_fragment_shader.hpp.
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pure virtual |
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pure virtual |