neoGFX
Cross-platform C++ app/game engine
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#include <i_property.hpp>
Public Member Functions | |
virtual | ~i_property_delegate ()=default |
virtual property_variant | get (const i_property &aProperty) const =0 |
virtual const void * | data () const =0 |
virtual void * | data ()=0 |
Definition at line 85 of file i_property.hpp.
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virtualdefault |
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pure virtual |
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pure virtual |
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pure virtual |