neoGFX
Cross-platform C++ app/game engine
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neogfx::i_rendering_context Member List

This is the complete list of members for neogfx::i_rendering_context, including all inherited members.

apply_gradient(i_gradient_shader &aShader)=0neogfx::i_rendering_contextpure virtual
clone() const =0neogfx::i_rendering_contextpure virtual
enqueue(const graphics_operation::operation &aOperation)=0neogfx::i_rendering_contextpure virtual
flush()=0neogfx::i_rendering_contextpure virtual
gradient_set() const =0neogfx::i_rendering_contextpure virtual
logical_coordinate_system() const =0neogfx::i_rendering_contextpure virtual
logical_coordinates() const =0neogfx::i_rendering_contextpure virtual
offset() const =0neogfx::i_rendering_contextpure virtual
queue() const =0neogfx::i_rendering_contextpure virtual
queue()=0neogfx::i_rendering_contextpure virtual
render_target() const =0neogfx::i_rendering_contextpure virtual
rendering_area(bool aConsiderScissor=true) const =0neogfx::i_rendering_contextpure virtual
rendering_engine() const =0neogfx::i_rendering_contextpure virtual
set_offset(const optional_vec2 &aOffset)=0neogfx::i_rendering_contextpure virtual
subpixel_format() const =0neogfx::i_rendering_contextpure virtual
~i_rendering_context()=defaultneogfx::i_rendering_contextvirtual