#include <i_rendering_context.hpp>
Definition at line 34 of file i_rendering_context.hpp.
◆ ~i_rendering_context()
virtual neogfx::i_rendering_context::~i_rendering_context |
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virtualdefault |
◆ apply_gradient()
virtual void neogfx::i_rendering_context::apply_gradient |
( |
i_gradient_shader & |
aShader | ) |
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pure virtual |
◆ clone()
◆ enqueue()
◆ flush()
virtual void neogfx::i_rendering_context::flush |
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pure virtual |
◆ gradient_set()
virtual bool neogfx::i_rendering_context::gradient_set |
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const |
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pure virtual |
◆ logical_coordinate_system()
◆ logical_coordinates()
◆ offset()
virtual vec2 neogfx::i_rendering_context::offset |
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const |
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pure virtual |
◆ queue() [1/2]
◆ queue() [2/2]
◆ render_target()
virtual const i_render_target & neogfx::i_rendering_context::render_target |
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const |
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pure virtual |
◆ rendering_area()
virtual rect neogfx::i_rendering_context::rendering_area |
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bool |
aConsiderScissor = true | ) |
const |
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pure virtual |
◆ rendering_engine()
◆ set_offset()
virtual void neogfx::i_rendering_context::set_offset |
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const optional_vec2 & |
aOffset | ) |
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pure virtual |
◆ subpixel_format()
The documentation for this class was generated from the following file: