neoGFX
Cross-platform C++ app/game engine
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#include <i_fragment_shader.hpp>
Public Types | |
typedef i_shape_shader | abstract_type |
Public Types inherited from neogfx::i_fragment_shader | |
typedef i_fragment_shader | abstract_type |
Public Member Functions | |
virtual bool | shape_active () const =0 |
virtual void | clear_shape ()=0 |
virtual void | set_shape (shader_shape aShape)=0 |
Definition at line 93 of file i_fragment_shader.hpp.
Definition at line 96 of file i_fragment_shader.hpp.
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pure virtual |
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pure virtual |
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pure virtual |