neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
neogfx::i_standard_vertex_shader Member List

This is the complete list of members for neogfx::i_standard_vertex_shader, including all inherited members.

abstract_type typedefneogfx::i_vertex_shader
add_attribute(const i_string &aName, uint32_t aLocation, bool aFlat, shader_data_type aType)=0neogfx::i_vertex_shaderpure virtual
add_attribute(const i_string &aName, shader_variable_location aLocation, bool aFlat=false)neogfx::i_vertex_shaderinline
attribute_map typedefneogfx::i_vertex_shader
attributes() const =0neogfx::i_vertex_shaderpure virtual
clear_attribute(const i_string &aName)=0neogfx::i_vertex_shaderpure virtual
set_opacity(scalar aOpacity)=0neogfx::i_standard_vertex_shaderpure virtual
set_projection_matrix(const optional_mat44 &aProjectionMatrix)=0neogfx::i_standard_vertex_shaderpure virtual
set_transformation_matrix(const optional_mat44 &aProjectionMatrix)=0neogfx::i_standard_vertex_shaderpure virtual