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neoGFX
Cross-platform C++ app/game engine
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This is the complete list of members for neogfx::i_stipple_shader, including all inherited members.
| abstract_type typedef | neogfx::i_stipple_shader | |
| clear_stipple()=0 | neogfx::i_stipple_shader | pure virtual |
| next(const i_rendering_context &aContext, const vec3 &aFrom, scalar aPositionOffset)=0 | neogfx::i_stipple_shader | pure virtual |
| set_stipple(scalar aFactor, uint16_t aPattern, scalar aPosition=0.0)=0 | neogfx::i_stipple_shader | pure virtual |
| start(const i_rendering_context &aContext, const vec3 &aFrom)=0 | neogfx::i_stipple_shader | pure virtual |
| stipple_active() const =0 | neogfx::i_stipple_shader | pure virtual |