#include <i_fragment_shader.hpp>
Definition at line 81 of file i_fragment_shader.hpp.
◆ abstract_type
◆ clear_stipple()
virtual void neogfx::i_stipple_shader::clear_stipple |
( |
| ) |
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pure virtual |
◆ next()
◆ set_stipple()
virtual void neogfx::i_stipple_shader::set_stipple |
( |
scalar |
aFactor, |
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uint16_t |
aPattern, |
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scalar |
aPosition = 0.0 |
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) |
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pure virtual |
◆ start()
◆ stipple_active()
virtual bool neogfx::i_stipple_shader::stipple_active |
( |
| ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: