#include <i_fragment_shader.hpp>
Definition at line 81 of file i_fragment_shader.hpp.
 
◆ abstract_type
◆ clear_stipple()
  
  | 
        
          | virtual void neogfx::i_stipple_shader::clear_stipple | ( |  | ) |  |  | pure virtual | 
 
 
◆ next()
◆ set_stipple()
  
  | 
        
          | virtual void neogfx::i_stipple_shader::set_stipple | ( | scalar | aFactor, |  
          |  |  | uint16_t | aPattern, |  
          |  |  | scalar | aPosition = 0.0 |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ start()
◆ stipple_active()
  
  | 
        
          | virtual bool neogfx::i_stipple_shader::stipple_active | ( |  | ) | const |  | pure virtual | 
 
 
The documentation for this class was generated from the following file: